Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
Good level design guides players through space, challenges, and discovery while maintaining a clear sense of progression.
There are six principal locations in Hitman (2016): Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Each level follows an open world, sandbox format, with multiple ways to kill the target ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Jared is a writer, editor, and Communications Studies graduate who loves popular nerd culture (almost anything to do with Marvel, DC, Star Wars, or The Lord of the Rings) and the interactive ...
New development studio That’s No Moon has secured another big talent, with a former lead level designer on God Of War joining the team. Its latest recruit is Rob Davis who will be joining That’s No ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...