SHANGHAI, Oct. 29, 2026 /PRNewswire/ -- VeriSilicon (688521.SH) announced GLTiny, an innovative 3D Graphics Processing Unit (GPU) programming model designed for wearable devices with stringent power ...
Next generation mobile applications to benefit from richer 3D feature set and enhanced portability August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate ...
The Khronos Group, a consortium that includes major media-centric companies like ATI, Intel, NVIDIA and SGI, will release the latest version of the OpenGL ES specs at the Game Developer’s Conference ...
At SIGGRAPH 2012 today, the Khronos Group, the non-profit organization behind the OpenGL standard, announced the release of OpenGL 4.3, OpenGL ES 3.0 for mobile devices. OpenGL, in its various ...
NEW ORLEANS, LA — August 4, 2009 — AMD (NYSE: AMD) today announced planned support for the OpenGL 3D graphics API by committing to OpenGL 3.1 support for ATI FirePro™ 3D graphics accelerators. As a ...
- Support for OpenGL 3.0 and new AMD extensions now available, OpenGL 3.1 support to follow - SUNNYVALE, Calif.-AMD (NYSE: AMD) today announced its renewed commitment to the OpenGL 3D graphics API by ...
As the web becomes increasingly complex, people are trying to push the limits of what it can do. Browser makers build new technologies and developers find new ways of taking advantage of them. But, as ...
Specifications for version 2.0 of OpenGL are available for download now from the Open GL Architecture Review Board, the industry body that oversees the open graphics standard. OpenGL is a collection ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
The nonprofit Khronos Group standards organization announced a new specification this week for OpenGL 4.2, which brings new graphics functionality to the what’s considered to be the most widely ...
First person shooter godfather John Carmack has revealed that he now prefers DirectX to OpenGL, saying that 'inertia' is the main reason why id Software has stuck by the cross-platform 3D graphics API ...