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Across the world, 69% of players agree video games build problem-solving, cognitive and teamwork and collaboration skills, with 84% of U.S. players saying video games improve problem-solving skills.
While video games offer mental health benefits, it’s crucial to consider potential side effects. Excessive gaming can lead to social withdrawal, sleep disturbances, and increased risk of ...
Even so, video games aren’t inherently negative. In the 50 years since Atari unleashed Pong on the world, there’s been plenty of research on the effects of video games on our brains, and it ...
Research into developmental and evolutionary psychology has long underscored the positive benefits of play, especially as children grow and develop. Not only do social games allow children to test ...
T he Entertainment Software Association (ESA) says video games may be helping the well-being and mental health of U.S. veterans. According to a new survey from the ESA, 77% percent of veterans say ...
The positive video game was City Crisis, which requires the player to fly a helicopter through a city to rescue people from buildings and to chase criminals.
A study of more than 97,000 people indicates that owning a video game console and playing games can actually have a positive effect on mental well-being.
As the video game industry continues to grow, it’s important to recognize the benefits that come with it. Around 90 percent of children between the ages of two and 17 play video games, and this should ...
Mount Vernon Square-based Entertainment Software Association (ESA) recently launched a national campaign to highlight the positive impact of video games on people’s lives.. ESA offers services to ...
From 'brain games' designed to enhance mental fitness, to games used to improve real-world problems, to games created purely to entertain, today's video games can have a variety of potential ...
A large-scale study released last month linking video games and cognitive health in 9 and 10 year olds has some pediatricians shifting their thinking toward the long-debated effects of video games..