Abstract: 3D multi-object arrangement is a fundamental task in VR that relies on accurate and natural initial selection alongside rapid and convenient subsequent manipulation to ensure high efficiency ...
from raycasting import Engine, load_map, generate_textures map = load_map("map/map.txt") textures = generate_textures( { 1: "textures/brick.bmp" , 2: "textures/test ...
Abstract: We present an alternative method for viewing time-varying volumetric data. We consider such data as a four-dimensional data field, rather than considering space and time as separate entities ...
This makes it ideal for quickly putting together 3D environments. Goshapes wraps your custom meshes to a path you specify in the editor: You can also use paths to procedurally place instances: ^ ...