With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute ...
2D TRIANGLE RASTERIZATION: Classes edited: Rasterizer Polygon Rasterizer class contains a function named RenderScene() that returns a 512x512 QImage to be displayed in the GUI. CONVEX POLYGON ...
This (very, very overkill) project was done for a basic assignment in the AP Computer Science Principles ("AP CSP") class where Karel the robot dog was supposed to paint just a few blocks by a series ...
Abstract: VINGS-Mono is a monocular (inertial) Gaussian splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: visual-inertial odometry (VIO) front end, ...
Abstract: Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results