As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream.
I've just opened up The Sims 4 for the first time in three years ... More about the sims The Sims design mastermind Will Wright says the first Sims ever made were "too good" at staying alive ...
The Sims 4 DLC has taken on many forms and given players ... then sequel DLC may be its best route forward. Created by Will Wright and Maxis, and published by EA, The Sims is a long-running ...
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...
And while Wright brings defensive tenacity, his addition doesn’t necessarily address New York’s most pressing issue: a lack ...
The Sims was a sandbox for the American dream when it was released on Feb 4, 2000, with Wright pulling inspiration from biology, architecture, comics and psychology to dictate the rules of his ...
Now, 25 years from its debut, The Sims is one of the best-selling video game series of all time, with an active community of superfans known as Simmers. The latest instalment, The Sims 4, has been ...
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed. Part of the inspiration ...
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