Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. After months of speculation, The Legend of Zelda: Ocarina of Time ...
Lucas Kloberdanz-Dyck is a writer for Collider. He grew up creating lists, stories, and worlds, which led to his love of anime and video games. He attended Sheridan College where he earned an Honours ...
Maddie is a Contributor at DualShockers covering JRPGs, survival horror, arcade games, retro gaming, shooters, and features. She has been writing about games professionally since 2011, with more than ...
Though it knows the marks it needs to hit, Super Meat Boy 3D struggles with execution. Developed by Sluggerfly and Team Meat (though once again minus series co-creator Edmund McMillen, who quietly ...
We may receive a commission on purchases made from links. Samsung just announced that 120 games will be playable via its Odyssey 3D Hub platform by the end of the year. This is the platform that ...
A clump of human brain cells can play the classic computer game Doom. While its performance is not up to par with humans, experts say it brings biological computers a step closer to useful real-world ...
One of the most important aspects for a 3D platformer to nail is making sure it feels amazing. Running around, jumping, climbing, diving, all of it should be a joy. You should be able to run and jump ...
XReal's new Real 3D mode adds depth to games that were never designed for it—and the results are equal parts impressive and uncomfortable. I’m PCMag’s home theater and AR/VR expert, and your go-to ...
Perhaps my worst trait is that I’m a Metroidvania purist. It’s annoying, I know, but I’ve always been fascinated with the awkwardly-named subgenre’s little rules and structures. When I play something ...
There comes a point in every consumer tech writer’s career where they have to lie down on the railroad tracks and take the heat for a tech category nobody else believes in. For me, it’s stereoscopic, ...
is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories. I’ve developed a sixth sense for old ...
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